Tangible UIs for Media Control – Probes Into the Design Space
In a student project over the summer of 2004 teams of computer science
and product design students worked together to develop new forms of
interfaces for media control in living room contexts. In this paper we
des-cribe the design process from collecting first ideas of design
choices and iteratively evolving (low-fidelity) prototypes to fully
functional products, partially even meeting mass production
requirements. We discuss how the interdisciplinary collaboration
influenced the creative process in such a way, that the solutions were
more realistic than purely design-informed solutions and more inspired
than purely technology-informed ones. We experienced that the
combination of skills lead to a much more focused design process, which
produced fully functional prototypes in a short time. The resulting
designs include one interface installed in the room, two autonomous
interaction objects which can be freely moved around, and a two-handed
inter-face. While these are only small spotlights into a large design
space, they nicely show the possible diversity. We also learned that
fully functional and aesthetically pleasing prototypes can be developed
with technologically relatively simple means.