A Generalized Peephole Metaphor for Augmented Reality and Instrumented Environments
We present the generalized peephole metaphor, a
model of interaction in augmented reality and instrumented
environments. After briefly introducing previous research, which
led to the model, we describe a specific scenario in which we
introduce the core idea and some implications. The model nicely
matches research in human perception, which is also discussed
briefly. A short outlook describes our current research, of which
the generalized peephole metaphor has become an integral aspect.